package fr.axgame;

public enum LevelEnum {

	LEVEL1(new Level(1, new Fight(Hero.getDefaultHero(), MobEnum.SWORDMAN.getMob()))),
	LEVEL2(new Level(2, new Fight(Hero.getDefaultHero(), MobEnum.ARCHER.getMob()))),
	LEVEL3(new Level(3, new Fight(Hero.getDefaultHero(), MobEnum.MAGE.getMob()))),
	LEVEL4(new Level(4, new Fight(Hero.getDefaultHero(), MobEnum.TANK.getMob()))),
	LEVEL5(new Level(5, new Fight(Hero.getDefaultHero(), MobEnum.THIEF.getMob()))),
	LEVEL6(new Level(6, new Fight(Hero.getDefaultHero(), MobEnum.BERSERKER.getMob()))),
	LEVEL7(new Level(7, new Fight(Hero.getDefaultHero(), MobEnum.BOSS.getMob())));

	private final Level level;
	private LevelEnum(Level level) {
		this.level = level;
    }
	
	public Level getLevel() {
		return level;
	}	
	
}
